翻訳と辞書
Words near each other
・ Diving tenders of the Royal New Zealand Navy
・ Diving Unlimited International
・ Diving watch
・ Diving weighting system
・ Divini Redemptoris
・ Divinidylle
・ Divinidylle Tour
・ Divinity
・ Divinity (academic discipline)
・ Divinity (album)
・ Divinity (confectionery)
・ Divinity (disambiguation)
・ Divinity (TV channel)
・ Divinity Destroyed
・ Divinity Hall, Harvard Divinity School
Divinity II
・ Divinity Road
・ Divinity Roxx
・ Divinity School
・ Divinity School Address
・ Divinity School, Oxford
・ Divinization (Christian)
・ Divinka
・ Divino
・ Divino afflante Spiritu
・ Divino Amore Academy
・ Divino das Laranjeiras
・ Divino de São Lourenço
・ Divino Niño
・ Divino Otelma


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Divinity II : ウィキペディア英語版
Divinity II

|genre=Action role-playing, hack and slash
|modes=Single-player
|platforms=
}}
''Divinity II'' is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled ''Ego Draconis'', and was published by DTP entertainment and in the United States by CDV Entertainment.〔(【引用サイトリンク】 publisher=GameBanshee ) 〕 The updated 2011 re-release ''The Dragon Knight Saga'' which included the expansion ''Flames of Vengeance'', as well as the final 2012 release as ''Divinity II: Developer's Cut'', were published by Focus Home Interactive.
The defining feature of ''Divinity II'' is the ability to switch between aerial combat as a dragon, and more traditional third-person action-role playing gameplay as a human. It is the third game in the ''Divinity'' franchise, and the first ''Divinity'' game to be released on consoles as well as for Windows.
==Gameplay==
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world, and interacting with a variety of non-player characters. ''Divinity II'' utilizes some elements of games like ''Diablo'' and ''World of Warcraft'', such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional computer role playing games, such as branching conversation trees, choices which affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
Players are given a choice of starting packages for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Divinity II」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.